Technology Distillation
David
B. Hill
April 2000
Copyright Hill Associates, Inc. All Rights Reserved
Access
Technologies
It is typical to divide a communications network into two
distinct elements, the access network and "the cloud,"
or backbone network. On this page we will consider the
technologies of most interest in the access portion, i.e., we
will consider technologies used to bring user information (voice
and data) to the backbone structure for transport and switching.
ISDN
The classical telco loop carried information in analog form, and
used tones in the voice channel itself for signaling purposes.
ISDN is an access technology that alters both these
characteristics. ISDN loops carry all traffic in digital form,
and use a separate channel for signaling and user data packets.
In the so-called Basic Rate Interface (BRI) there are two B (or
Bearer) channels offering 64kbps data rates, and a D (or Delta)
channel that carries signaling packets, and user data packets,
at 16kbps. The Primary Rate Interface (PRI) offers 23 B channels
at 64kbps, and a single D channel, also at 64kbps.
The BRI is primarily aimed at residential users, with
telecommuting as the "killer application." The two B
channels could be used, for example, to carry a voice
conversation while transmitting data or fax simultaneously. The
D channel in this application would principally be used to
obtain B channel services from the provider, i.e., principally
as a signaling channel.
PRI is aimed at business users, who typically use it to provide
trunking for premises PBXs, and to support higher-speed dial up
services such as teleconferencing. PRI has been a far more
successful offering than BRI, since it often reduces trunking
costs, while providing a rich panoply of services.
Today, most BRI customers use the two B channels "strapped
together" to provide a single 128kbps connection to an
Internet Services provider. In a second application, the D
channel is used to provide an always-on, low speed, packet-mode
connection to an ISP, with the B channels being used to support
higher speed data bursts. This approach is called Always On,
Dynamic ISDN, or AO/DI.
DSL
Typical analog local loops use only the band of frequencies
from 0 to 4kHz to carry traffic, generally voice or modem
traffic. The actual twisted pair loop, unless it has some form
of impairment, can carry a significantly wider band of
frequencies.
In most DSL technologies, the analog local loop is frequency
division multiplexed into a collection of channels. The lowest
frequency band (0 - 4kHz) is used for POTS (plain old telephone
service). Above the voice band a so-called guard band is
provided to minimize cross-talk between the POTS channel and
higher frequencies. Above the guard band are the data channels,
with bands often being asymmetrically assigned so as to provide
higher data rates from the network to the customer (downstream)
than from the customer to the network (upstream).
At both the customer premises and the central office, splitters
are used to separate voice and data channels. Voice traffic is
routed to the voice switch, while data traffic in the high
frequency bands is run through a multiplexer to an ISP router or
an ATM switch. This approach offers always-on data connectivity,
while removing much of the pressure on the central office voice
switch that Internet traffic often brings.
In the strictest sense, the term DSL includes any facility that
offers digital connectivity. One should therefore include under
the general heading ISDN, which provides digital capability, as
well as HDSL which provides a digital facility equivalent to the
T-1 carrier, using the ISDN BRI signal transmission technology.
Generally, however, the term DSL is used to describe frequency
division multiplexed subscriber loops offering asymmetric data
services, as discussed above.
Wireless - Narrowband
In this category one finds cellular and PCS systems.
Although they go by different names, the two systems use
essentially the same technologies, and are differentiated
principally by the fact that they operate at different locations
in the electromagnetic spectrum. The cellular principle is based
on the concept of frequency re-use. A cellular operator divides
the region into physical entities called cells, and allocates
some of the spectrum available to each cell. Adjacent cells, of
course, use different frequencies, but the frequencies allocated
to a given cell are re-used in cells farther away. By varying
transmitter power the size of the cells can be varied. Clearly,
small cells offer substantial frequency re-use opportunity,
allowing many users to be served simultaneously. On the other
hand, small cells complicate the problems of
"hand-off" of a call as a user crosses a cell
boundary.
Early cellular systems used strictly analog techniques, and
created multiple channels in a cell by frequency division
multiplexing. This technique, called FDMA, continues to be used
in many parts of the U.S. More modern cellular, and all PCS
systems, use digital techniques. That is, voice is digitized,
and then sent using a modem operating in the specified portion
of the spectrum. The voice signal is typically compressed rather
substantially, leading to high system capacities. Channel
allocation is done in a number of ways, perhaps the most common
is to use frequency division multiplexing to create multiple
channels within a cell, and then time division multiplexing to
carry multiple signals in a given frequency channel. This
technique is called TDMA (for Time Division Multiple Access).
The Global System for Mobile Communications (GSM) which is the
standard in most of the world for cellular telephony is a TDMA
system. Unfortunately it uses different frequency and time
allocations than does the North American TDMA standard, so the
two unfortunately cannot interoperate.
Finally, CDMA (for Code Division Multiple Access) uses different
pseudo-random coding sequences to differentiate channels, rather
than different frequencies or time slots. Adjacent cells use the
same code sequences and frequencies, but the code sequences are
offset from one another in time. This requires exquisite timing
synchronization in a CDMA network, the global positioning system
satellites are often used for this purpose. Next generation
cellular systems (and even some today) will certainly use CDMA,
and there is some hope that a global standard will arise around
this technology.
Narrowband wireless systems are principally used for voice, but
data transmission is certainly possible. Because FDMA and TDMA
systems divide the spectrum into narrow channels, data rates are
typically low, and applications are restricted to low volume
tasks such as mobile credit card checking (e.g., in taxicabs).
Because CDMA systems make the entire band available to each
cell, significantly higher data rates can be achieved. Third
generation cellular systems will support data rates of 2mbps,
and toll quality voice, and may significantly impact the
wireline access providers. Applications for high speed cellular
access clearly exist in both the residential and business
marketplaces.
Wireless - Broadband
A number of techniques exist for using spectrum in the
microwave region to carry voice and data signals. MMDS (Multichannel
Multipoint Distribution System) is a technique originally
proposed to carry "wireless cable" TV payloads, but
now more widely used for Internet access. Sprint has purchased a
number of MMDS providers; this may be their major thrust into
the local market. MMDS is used for both business and residential
access.
LMDS (Local Multipoint Distribution System) is a relatively new
technique, and LMDS license holders have been granted a huge
amount of spectrum. Like the proprietary systems from Teligent
and Winstar, LMDS systems are targeted at business customers,
particularly those occupying buildings that are not served by
fiber facilities. Modems place data streams on carriers
operating in the microwave band and "shoot," typically
from an antenna located on the building rooftop to an antenna
provided by the LMDS (or other microwave) carrier on another
rooftop. The central antenna connects to fiber optic landline
facilities; the broadband wireless systems are strictly designed
for access to the landline backbone. LMDS is thought by some to
be the most likely breakthrough wireless technology, and even
companies such as Winstar are buying LMDS licenses to supplement
their existing licenses at 38gHz.
Backbone Network Technologies
This page will discuss technologies typically found within
"the cloud." These fall into two broad categories:
pure transport technologies used to carry information from point
to point, and switching technologies used to add value to the
transport links by providing connectivity on an as needed basis
between end user nodes.
Transport Technologies - SONET
SONET stands for the Synchronous Optical NETwork, and is a
set of standards for fiber optic transmission systems. SONET is
an extension to the classical T-carrier network, intended to
remedy difficulties that are present in T-carrier systems.
Two T-carriers arriving at a multiplexer can be out of synch.
This makes multiplexing and demultiplexing very difficult, and
the provisioning of new services out of a T-carrier network can
be complex and costly. In contrast, SONET uses higher clocking
standards and a different approach to multiplexing to make the
provisioning of services significantly less difficult. In
particular, add-drop multiplexing is easily accomplished with
SONET, so that constituent streams in a SONET flow can be
identified and dropped off at a customer premises, or network
device, without requiring the demultiplexing of the overall
flow.
SONET contains a rich set of overhead channels that are used for
operations, administration, management and provisioning. The
add-drop multiplexing alluded to above could, for example, be
initiated and managed from a remote terminal device, using the
SONET OAM&P channels to pass instructions to the appropriate
add-drop multiplexer. These overhead channels are also used by
SONET devices themselves to detect and report errors, and if
necessary to automatically switch to backup facilities. In
contrast, T-carrier has essentially no OAM&P capability,
making the management of such networks difficult at best.
Finally, SONET provides a standard for multiplexing that extends
to 10gbps, well above the top of the T-carrier range. The
standardization of the system provides for "mid-span
meet," which refers to the ability of links created by
multiplexers from different sources to meet in the middle and
transmit information correctly. T-carrier had no mid-span meet
capability at high speeds, since there are no real standards for
T-carrier systems at speeds in excess of T-3 (44mbps).
A SONET network would typically consist of terminal multiplexers
dealing with legacy T-carrier systems and embedding T-carrier
information in SONET frames. These TMs would then connect to
add-drop multiplexers or ADMs, connected to one another and
charged with distributing the information contained in the SONET
stream. For reliability, redundant ring topologies are generally
used to connect ADMs.
Transport Technologies - Wavelength Division Multiplexing
If a light fiber is carrying an information stream using a
specific color of light (for illustrative purposes, let's say
green), one could easily add a second stream by the expedient of
running a red information stream along the fiber as well. Of
course, one would need splitters and filters at both ends, so
the "green receiver" only gets green light, and
conversely for the "red receiver." Different colors of
light correspond to different wavelengths, so the technique just
described is called Wavelength Division Multiplexing.
Fiber optic systems operate in the infrared, and a WDM system
uses different wavelengths of infrared light to carry multiple
independent information streams over a single light fiber.
Existing systems typically provide 16 or 32 streams, but recent
announcements from Lucent, Nortel, Ciena and others suggest that
200 channel systems are not far in the future. Note that each
stream could carry, for example, a SONET OC-192, operating at
10gbps. 200 streams at 10gbps per stream gives 2 terabits per
second, a data rate capable of sending the entire Library of
Congress in 20 seconds. Such high density systems are identified
as Dense WDM (DWDM) systems. They use a somewhat different fiber
from that commonly found in older carrier systems. Older fiber
systems can be rejuvenated using lower density WDM, new plant
such as that being developed by Qwest and Level 3 is designed
for DWDM systems.
Switching Technologies - TCP/IP
TCP/IP is actually a suite of protocols, describing all
aspects of a communications network, to include issues ranging
from physical connectivity to such an applications related
concept as e-mail formatting. TCP is the so-called transport
layer portion of the TCP/IP suite, it is responsible for
assuring that messages sent over a TCP/IP network are correctly
received on an end to end basis. IP is the network layer
protocol, it is responsible for routing and congestion control
in the network.
TCP/IP networks are packet-switched. Long communications are
broken into short packages called packets, and each is routed
independently through the network to the destination, where
reassembly of the message takes place. Packet switched networks
are subject to variable delay, since a packet may sit in a
buffer waiting for the next link in the path to the destination
to become available. The operative word in any packet network is
"shared," every link is shared on a first come-first
served basis.
The TCP/IP suite of protocols was developed in a network called
ARPANET, which was built with U.S. Government funding. As a
consequence, TCP/IP is in the public domain, and implementations
exist for virtually every type of computing device. Since TCP/IP
is ubiquitous, and since adherence to the standard assures
interoperability, it follows that a global network with massive
connectivity could be built around it. Of course, this network
has been built, and is called the Internet. Indeed, the Internet
can be defined as the globally interconnected collection of
networks that use the TCP/IP protocol suite.
Switching Technologies - Frame Relay
Frame relay (FR) is also a packet switching technology, but
it differs from TCP/IP in a number of important ways. First of
all, FR does not define all of the layers of protocol required
for end to end interoperability. The FR protocol set only
defines the procedures necessary to transport information across
the "cloud," i.e., it does not address end to end
issues.
FR differs from TCP/IP in an additional important way. FR is
connection oriented. Unlike TCP/IP which treats each packet as
an independent entity, FR requires a setup phase prior to any
transmission. Subsequent packets then follow a predefined path
to the destination. All links are still shared, but the path
itself is constant. Such a network is often called a virtual
circuit (VC) system. The emphasis in FR is on delivery
throughput, as a consequence errors are viewed as an end to end
problem. A FR network will typically discard any errored packet,
relying on a higher level protocol to recover.
Because FR does not concern itself with higher layer issues, it
can carry any form of information. Higher layer information is
simply encapsulated in a "frame," and delivered to the
far end for interpretation. It is this "adjustable
wrench" characteristic that makes FR a popular technology,
a FR network can carry all types of traffic, including voice and
legacy IBM SNA data. Businesses often use FR to structure
private data networks, termed "virtual private
networks" or VPNs.
Switching Technologies - Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a packet network
technology, which like FR is connection-oriented. It only
defines the lower protocol layers, and so it too can carry a
variety of traffic types. ATM differs from all other packet
technologies in that it uses fixed length packets; each packet
must be 53 octets (bytes) long. The short packet length reduces
a particular type of delay, but more importantly it allows
certain functions such as routing to be performed by high-speed
hardware, rather than by relatively slow software.
At setup, an ATM network engages in a negotiation with the user
concerning the Quality of Service (QoS) required on the virtual
circuit. If a user requests a QoS that the network cannot
deliver, the connection request is simply denied. The quality of
service characteristic of ATM networks, together with their very
high speed switching capability makes this technology optimal
for multi-media applications where voice, data and even video
are interwoven in the information stream. ATM is often at the
core of other packet switching networks, i.e., it is often the
case that FR and TCP/IP networks actually use ATM switching
inside the cloud to achieve high performance.
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